Keita Takahashi: Zooming Out
January 24 to July 14, 2019 Jepson Center
Telfair Museums hosts the first museum survey of the work of visionary videogame designer Keita Takahashi (Japanese, b. 1975). Takahashi is noted for his outside-the-box approach to game development, game mechanics, aesthetics, and music.
Initially trained as an artist, Takahashi received a degree in Fine Art and Sculpture from Musashino Art University in Tokyo. He later worked at Namco, where he became the lead developer of the sleeper hit game Katamari Damacy (2004). The iconic game won awards, spawned sequels, influenced popular culture beyond the game world, and was one of the first video games acquired for the permanent collection of the Museum of Modern Art. Takahashi has gone on to develop other notable games including We Love Katamari and Noby Noby Boy for Namco, the independent game Alphabet (with Adam Saltsman), the AR game Woorld, and the forthcoming Wattam. Takahashi has also collaborated with other artists and developers to create immersive installations for festivals and museums including Tenya Wanya Teens, operated with a unique 16-button controller, and reimagined versions of classic videogames, made in collaboration with New York-based collective Babycastles. Takahashi’s playful aesthetic extends beyond games to original drawings and playground design. Throughout his work, Takahashi exhibits a sensibility that eschews the violent tendencies of many games for a vision that is by turns child-like, “punk,” profound, and innovative.
The exhibition includes examples of Takahashi’s early sculpture and animations, playground designs, major game releases, and several of his independent games and collaborative installations. Presented in conjunction with Telfair’s annual PULSE Art + Technology Festival, the exhibition will highlight Takahashi’s long-awaited major game release Wattam.
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View image 1 in lightbox:
Image: Wattam, 2018, Publisher: Annapurna Interactive, Developer: Funomena
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View image 2 in lightbox:
Keita Takahashi, Sodom (detail), 1997, plastic and styrene courtesy the artist
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View image 3 in lightbox:
Concept sketch for KATAMARI DAMACY™, 2002, © BANDAI NAMCO Entertainment Inc.
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View image 4 in lightbox:
KATAMARI DAMACY™, 2004, © BANDAI NAMCO Entertainment Inc.
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View image 5 in lightbox:
NOBY NOBY BOY™, 2009, © BANDAI NAMCO Entertainment Inc.
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View image 6 in lightbox:
Keita Takahashi and Adam Saltsman, Alphabet, 2013
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View image 7 in lightbox:
Keita Takahashi, Wild Rumpus and Venus Patrol, Tenya Wanya Teens, 2013
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Woorld, 2016, Augmented Reality Game, Developer: Funomena
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View image 9 in lightbox:
Image: Wattam, 2018, Publisher: Annapurna Interactive, Developer: Funomena
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View image 10 in lightbox:
Image: Wattam, 2018, Publisher: Annapurna Interactive, Developer: Funomena
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View image 11 in lightbox:
Image: Wattam, 2018, Publisher: Annapurna Interactive, Developer: Funomena
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View image 12 in lightbox:
Image: Wattam, 2018, Publisher: Annapurna Interactive, Developer: Funomena
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View image 13 in lightbox:
Image: Wattam, 2018, Publisher: Annapurna Interactive, Developer: Funomena
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View image 14 in lightbox:
Image: Wattam, 2018, Publisher: Annapurna Interactive, Developer: Funomena
Lead Sponsor: iam8bit (1)
This exhibition is organized by Telfair Museums and curated by Harry DeLorme, Senior Curator of Education.