February 27 – March 4, 2012
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All events take place at Telfair Museums’ Jepson Center unless otherwise indicated.
Jepson Center February 3, 2012 – June 3, 2012
Leo Villareal is considered the most prominent light sculptor of his generation. A pioneer in the use of LEDs and computer-driven imagery, he is known both for his light sculptures and architectural, site-specific works. Born in Albuquerque, NM, in 1967 and raised in El Paso, TX, and in northern Mexico, Villareal began his studies in stage design and art at Yale University. He later pursued graduate studies at the Interactive Telecommunications Program at New York University, and worked on cutting-edge virtual reality projects. In 1994, Villareal first attended the Burning Man festival, which inspired him to begin creating immersive experiences on a larger scale. In 1997, he began creating sculptures in which he combined strobe lights, neon, and most recently, LED bulbs activated by the artist’s own custom-made software. Organized by the San Jose Museum of Art.
Game Change: Videogames as Art Medium and Inspiration
JEPSON CENTER February 27 – April 8, 2012
Videogames have provided fertile ground for contemporary artists have modified existing videogames or game technology, designed games themselves, created movies and narrative works within game worlds or employed the visual vocabulary of videogames in other media. This exhibition brings together visual artists who are utilizing these strategies, changing gaming and art in the process. Works include a series of game poems for vintage Atari systems by game designer and theorist Ian Bogost (pictured), videos exploring the nature of games and virtual worlds by Mary Flanagan, independent games from New York arcade Babycastles and independent developer Mark Essen; Greg Borenstein’s exploring alternative uses of recent game technology such as the Kinect, a projection game by Andrew Hieronymi, video by Mark Callahan and Baden Pailthorpe, and two dimensional game-inspired work by Shinji Murakami, Joe Alterio and Federico Schneider.
Andrew F. Scott – Follow the Drinkin’ Gourd
This digitally-produced sculpture makes reference to the American folk song “Follow the Drinkin’ Gourd.” Legend has it the song may have been used by conductors of the Underground Railroad to guide runaway slaves to freedom in the North. Scott’s work is composed of two elements suspended from the ceiling in the Jepson Center atrium. A large gourd form represents Ursula Major, the Big Dipper. The dipper points to the North Star, Polaris, shown as part of a series of globe forms representing the Little Dipper.
Sam Norgard and Winnie Soon – Net. Portrait
Net. Portrait is a live and network-based installation combined with painting, kinetic sculpture and collective network data. While you are watching the piece, the artwork is also dynamically watching you by having different emotive eyes painted on a collection of wall mounted cocktail umbrellas. The live happenings of happy and sad smiley faces from Twitter are transformed from a virtual medium to a kinetic and physical sculpture. Every bit of spinning action amplifies the network behavior, resulting in a continuous and flowing net portrait.
James Gladman – Typographic Monuments
Informed by training in architecture and graphic design, James Gladman’s recent works “Typographic Monuments” manifest his interest in the sociological implications of language as symbol/object. These digitally-created prints take common words that are subjected to sculptural and constructive processes that render them ‘unreadable’ – allowing them the freedom to be shrouded in mystery.
Chris Lee and Henry Chang – Pulse Mirror
Pulse Mirror is an interactive installation that collects and translates participants’ pulse rate into a mirrored visual image. The image is created by a series of circles that pulsate heart rate data collected from participants who place their finger on the device. Those circles on screen will change color to form a mirrored image that is captured by a webcam, placing the viewer inside a community of collective heart rate.
Blazo Kovacevic – Probe, March 2, 6-9 pm This video projection was originally recorded live by the artist from unedited footage featuring baggage security inspection as it happened in real time at an undisclosed international airport. The artist obtained special permission to record and broadcast this video while keeping passengers’ identities and source location private. This video was streamed live to the National Museum of Montenegro for an exhibition opening in 2010 and was later featured as Visitors of the gallery and online viewers had the opportunity to imagine persons and personalities, based solely on the content of luggage.
February 27, 6 pm Opening and Lecture by featured artist Leo Villareal
The noted light sculptor will discuss his work including his major commissions for the National Gallery of Art. A public reception and opening for Pulse will take place following the lecture.
February 28, 11 am Gallery Talk on Leo Villareal exhibition by JoAnne Northrup
Join JoAnne Northrup, Curator of the Leo Villareal exhibition for the San Jose Museum of Art for a gallery talk on the Villareal exhibition. Northrup is currently Director of Contemporary Art Initiatives at the Nevada Museum of Art.
February 29, 11 am: Pulse Artist Panel #1 for High School and College Students with Pamela Z, James Gladman Students are invited to the panel with three Pulse Festival artists.
March 1, 11 am: Lecture: “Perceiving/Being in New Media Art” by Timothy A. Jackson
This lecture will explore how new media artworks reveal how we come to know our world through our interaction with immersive aesthetic interfaces. The principals of liberation aesthetics will explore how new media artworks may transform our sense of being and amplify our sensory potential.
March 1, 6 -8pm Game Change Evening Panel: Ian Bogost, Mary Flanagan, Kunal Gupta, Greg Borenstein, and
Audiovisual performance by Matthew Akers
Four noted artists working in the medium of videogames will discuss their work. Ian Bogost is a game designer theorist and professor at Georgia Tech. Mary Flanagan is an artist, theorist and distinguished professor at Dartmouth College in Digital Humanities. Kunal Gupta is a game designer and co-founder of Babycastles, a New York based independent artists’ arcade. Greg Borenstein will discuss new applications for the Kinect game controller. The program will begin with an audiovisual performance with Circuit Bent Atari 2600 Emulators by Matthew Akers
March 2, 11 am: Pulse Artist Panel #2 for High School students
Kunal Gupta, Syed Salahuddin, Greg Borenstein
This second panel for students features Kunal Gupta and Syed Salahuddin co-founders of New York indie arcade Babycastles and Greg Borenstein, author of Making Things See.
February 28, 7 pm Performance by Pamela Z
Pamela Z is a San Francisco-based composer/performer and media artist who works primarily with voice, live electronic processing, sampling technology, and video. A pioneer of live digital looping techniques, Pamela Z has toured extensively, performing in festivals and venues including: Bang on a Can at Lincoln Center (New York); La Biennale di Venezia (Italy); and Interlink Festival (Japan).
February 29, 6 pm Perfect Nowhere: A Concert Installation by Andre Ruschkowski
Perfect Nowhere is an interactive concert installation in which the audience becomes part of the performance. Audience movement is scanned with a small camera and color and motion data are used to control the musical treatment of the sounds recorded with a microphone. Andre Ruschkowski teaches Sound Design at the Savannah College of Art and Design and has performed Perfect Nowhere previously in Salzburg and Berlin.
March 2, 6 pm Performance by the Loud Objects
New York trio The Loud Objects (composer Tristan Perich, game designer Kunal Gupta and architect Katie Shima) perform at festival worldwide. Fresh from a residency in Denmark, the Loud Objects will hit Savannah for a show in which they solder circuits together live onstage on old overhead projects, creating music and beats using the most basic electronic components.
March 2, 7 pm performance by the Medeology Collective: Reflexion Pool
Savannah/Atlanta group the Medeology Collective (Alessandro Imperato, Kelley McCLung, James Gladman, and Matthew Akers) present a new audio-visual performance “Reflexion Pool,” using videogame guitars to trigger images and sounds. Inspired by the improvisational approach of the Free Jazz movement of the 1960’s and 1970’s, the Medeology Collective will use unconventional hardware and techniques to create a soundtrack within a VJ performance. Guitar controllers from various game systems will be used to generate audio, which will be mixed as are instruments in any musical group, and video, which will be mixed together in a large overlapping circular projection.
March 3, 3 pm Dreamtime Synastry by Matthew Cooper and Chelsea DeMercado – In this hypnotic performance, Matthew Cooper (pictured) performs on the didgeridoo, the guttural sounds of the Australian aboriginal instrument accompanied by freehand organic drawings made in real time by Chelsea DeMercado. Presented as part of D.I.Y. Tech Family Day
March 3, 3:30 pm Game Music by Geuka (Amiri Farris) Gameboy style music and video animations will be presented by musician/painter/graphic artist Geuka (Amiri Farris). Presented as part of D.I.Y. Tech Family Day
March 3, 6 pm Performance:
The KarmetiK Machine Orchestra
Robots meet world music in the final major performance for Pulse 2012 by the Los Angeles-based KarmetiK Machine Orchestra. KarmetiK is an international group of musicians, composers, scientists, engineers, and artists who combine traditional Indian classical music with modern technology. Led by Ajay Kapur, the groups’ collaborators and members have toured the United States, Canada, India, Singapore, Japan, Australia, New Zealand, and Europe. The Machine Orchestra brings together custom-built robotic musical instruments and human performers with modified instruments and unique musical interfaces. The ensemble combines KarmetiK’s international lineup of artists and musicians with students in the Music Technology & Technical Direction programs at the California Institute of the Arts. The Machine Orchestra has performed at REDCAT Walt Disney Concert Hall in downtown Los Angeles and at the 01SJ Biennial Digital Arts Festival, and has been featured widely in media including NPR, Wired, and the Huffington Post. They are busily producing new instruments for the performance at Telfair.
Space is limited and advance registration is required for all workshops unless otherwise indicated. For registration click the link at the top of the page or call 790-8827.
RESCHEDULED: Friday, March 2, 10:30am-12:30pm, Youth Workshop: Scratch Game/Animation (ages 10-13) WORKSHOP IS NOW FULL
Georgia Tech Savannah will offer a workshop introducing middle school students to Scratch, a programming tool developed at MIT to introduce young people to basic tools of animation and game design. At Georgia Tech Savannah. Space limited.
Saturday, February 18/Sunday February 19 Pre-Pulse Workshop: “Developing Games for the iOS” (ages 18 and up) Instructor Andrew Hieronymi
Join veteran game designer Andrew Hieronymi for a weekend workshop in which participants will collaborate to development of a game for iPad.
Saturday, February 18 Pre-Pulse Teen Workshop: Digital Sculpture fabrication (ages 14-18) Instructor: Andrew F. Scott
Sculptor Andrew F. Scott will lead a workshop in which high school students will discover software used for 3D design and fabrication and assist in creating a digitally produced sculpture which will be exhibited at the Jepson Center during the Pulse festival week. Space limited. First Session takes place at SCAD’s Boundary Hall.
February 21 and 23, 4-6 pm, Pre-Pulse Teen Workshop: Game Design with Red Panda Studios (ages 13-18)
At Moses Jackson Community Center
Game designers from Savannah’s Red Panda studios will lead a workshop in Game Maker, a tool used by independent game developers. At Moses Jackson Community Center. Space limited.
February 24, 1-3 pm, Pre-Pulse Educators’ Workshop: “Gaming to Learn: A hands-on look at gaming subculture and learning at Armstrong Atlantic State University
WORKSHOP IS NOW FULL
Presented by Daniel Rivera, Georgia Southern University and Angela Horne, Armstrong Atlantic State University. Educators, take advantage of this hands-on workshop in which we discuss educational merits of games and break down the cognitive tasks involved in games. What is it about video games that make them powerful teaching devices? What can we learn from them about learning and course design? We will test-drive a few games including the strangely addictive Minecraft and World of Warcraft. You will be introduced to an all-educator guild, have a chance to chat (in game) with other educators about the gaming experience and how it’s being used with at-risk students and after-school programs. Did we mention you get to play Warcraft??
March 3, 10 am – 1 pm Kinect workshop with Greg Borenstein (ages 16 and up) Greg Borenstein, author of Making Things See will lead a workshop in the development of projects for the Kinect game controller. The three hour workshop includes an introduction to the Kinect, how it works, and what we can do with it. Borenstein will cover the basics of skeleton tracking with Kinect, applications including games used for health and rehabilitation including stroke patients, and a walktrough of building a simple application for Kinect, using it to control an output.
March 3, 11 am: Noise Toy workshop with the Loud Objects (ages 13-adult)
Students will work with New York based trio the Loud Objects to solder together an electronic noise instrument – a great way to learn some basic electronics and annoy friends and family!
March 4, 1-3 pm Art Bike workshop (all ages)
Join Telfair Staff and Art Students from Armstrong Atlantic State University for a workshop in which participants will decorate bikes with upcycled materials. Participants may bring their bikes along with any materials including candy wrappers, tin foil and other thin materials that can be taped or tied. Drop in with your bike – no reservations needed for this workshop.
February 27-March 4, Pulse Free Week at the Jepson Center
Free admission to All Pulse exhibitions and programs.
March 3, 1-4 pm, DIY Family Day and Expo
Telfair offers a family day with activities for all ages highlighting technology available for all to explore. Georgia Tech Savannah students will lead 30 minute workshops for children and families introducing Scratch, a programing tool developed at MIT. Scratch enables children to learn basics of programming to create games, animations and art. Hands on activities in the museum studio will allow children to make light up LED bugs and light toys. Performances include videogame inspired music and video by Geuka (Amiri Farris) and Dreamtime Synastry, a performance of live Didgeridoo music and live drawing projection by Mathew Cooper and Chelsea DeMercado.
March 4, 3 pm, Green Machine Art Bike Ride (all ages)
Telfair Museums team up with the Savannah Bicycle Campaign for a downtown ride beginning from the Jepson Center. Bring your art bike, modified or decorated pedal powered vehicle to this event celebrating green transportation and creativity. Beginning at the Jepson Center, participants will set off on a leisurely 5 mile ride through the city of Savannah. Participants must bring their own bikes. Registration is free and available on site at the Jepson Center.
RELATED COMMUNITY EVENTS
March 2, 4-6 pm
SCAD Sound Art Showcase
Location: Adler Hall, 532 Indian Street
will feature performances and installations by students currently enrolled in Professor Andre Ruschkowski’s classes in the Savannah College of Art and Design Sound Design Department.
Exhibition at Indigo Sky Community Gallery: “Crash and Collapse”
Location: Indigo Sky Community Gallery, 915 Waters Avenue. For more information call 233-7659.
March 4, 8 pm Film screening at Muse Arts Warehouse
FILM SCREENING: BEYOND THE GAME
Free admission! Presented by Muse Arts Warehouse and Psychotronic Film Society of Savannah
This critically acclaimed feature-length documentary focuses on the two top World of Warcraft players in the world. Warcraft III is the most popular real-time strategy computer game, thrilling over 10 million people worldwide every day. The game creates an alternate universe, where players challenge each other with a mythically-charged online world of humans, orcs, the undead, knights, and elves. In Beyond the Game, we meet – in real life and within the game – two of the game’s leading figures, known as Grubby and Sky. Acclaimed filmmaker Jos de Putter tracks these Kasparovs of a new generation and a new game across the world all the way to the world championships in Seattle.A fascinating, surprising, and genuinely touching portrait, Beyond the Game is a study of, and participation in, the reformation of our communities in the internet age. Shown at the Vancouver Film Festival, International Film Festival of Amsterdam and the Margaret Mead Film Festival.
Concessions will be available for just $1 each, including Organic Popcorn, assorted candies and snacks and soft drinks.