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Games As Social Space

JEPSON CENTER

exhib_technologyGames have intersected with art throughout human history and continue to do so in a variety of digital forms today. Although some major commercial videogames are designed by companies employing tens or hundreds of people working on various aspects of art, gameplay design, programming or music, many independent game artists/developers continue to create simple, elegant experiences that encourage social behavior, exploration and thought. The works in this gallery are part of a larger exhibition originally organized for the 2013 PULSE Art and Technology Festival by Telfair Museums and New York-based game collective Babycastles.

This installation includes Proteus, a world exploration game by Ed Key and David Kanaga that generates music and island landscapes as the player and onlookers explore. Digits, a projection installation by Penn State interaction design professor Andrew Hieronymi, allows one or more people the opportunity to animate a projected puppet by spinning circles on an iPad. An acclaimed independent and unconventional sports game Hokra, by Ramiro Corbetta, may be played by up to four players. Finally, the exhibition includes Get Dat Swag, a pirate game for two players with retro 8-bit graphics and music. Designed by Saam Pahlivan, a former student at the  Savannah College of Art and Design, the game is housed in a DIY game cabinet produced by local youths in a workshop with game artists from Babycastles.

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